Thursday, March 22, 2018

The Story So Far

I'll be periodically updating this page with the abbreviated exploits of our brave adventurers. Enjoy!


THE STORY SO FAR
     Let us set the scene. The morning sun slides into place, its flat face painting the town of Rustwall an earthy red. Shop owners roll up the shutters to their stores, and the town's militia stroll the main street leading out of the disused factory belt. Our intrepid heroes sit around a table in a smoky bar, the plinking of a technician's stylus occasionally interrupting the silence. Cabella the centaur wizard, Asheed 'Ki the goat-like Varren monk, Phylip the insectoid Phyrtha ranger and “Sneaky” Pete the human bard, sitting and standing around in a cruddy steel-mill-turned-bar, waiting for a tech to finish fixing the job board so they can earn some honest pay. How do they know each other? Not important! Men of action need only mutual admiration to fuel their companionship!
     Anyways, Cabella and Pete became restless and decided to question the bartender about the issue with the job board. They clopped on over. Pete, pulling a boombox out of his leather hoodie, did his best to encourage the barman and technician to give up some information, then Cabella noticed something peculiar about the technician. A faint, flame-like aura of black rimmed the man's collar, a tell-tale sign of a Touched one, people who've received a blessing from the Nebulim. Being a Nebulim fanatic, Cabella enthusiastically questioned the man, while Pete put on a show of his street dancing prowess for the bored barman.
     Meanwhile, Phylip noticed a strange couple in the back corner of the bar. Two Phyrtha, like himself, an aged male with a sallow look handcuffed to a young female, who bore cropped antennae. Intrigued by the taboo look of the girl, Phylip approached their table. The male explained her predicament, for she was unlawfully bred outside of the limits, and would need to be repatriated. The girl flipped Phylip all four birds as he walked away, shocked at her parents disdain for Phyrtha law.
     A fluorescent glow traced its way along a pipe on the ceiling, flowing into the board as the technician finished his work and began to pack away his tool-bag. The orange light swirled into the aethersand contained within the board, solidifying into posted job requests and bounties. Surveying the few available postings, the group decided to take up a ladies offer to put down her father. The old man had passed away in his study, listening to music while reliving his glory days in the war. As we all know, people of experience who die often manifest the crystallized Anima in their hearts, which draw in surrounding Aether, reanimating their bodies. The music box, pulling a direct stream of Aether out of the wall, provided plenty of energy to power up a corpse. And so poor Mary Everett was in need of someone to put her father to rest in the neighboring town of Rustvale.
     Before they left the bar with a task in mind, Ol' Sneaky Pete convinced the technician to share some Nebulim info with the trembling Cabella. The man leaned forward and uttered the cryptic phrase, “I am Legion, for we are many.” and chuckled to himself, walking out the door. The party followed into the narrow streets of Rustwall. Sunlight streamed through hanging wires and rats scurried away at their feet as they headed to the Mall, the town square, to stock up before leaving. The buzzing of ethereal energy pumping through exposed piping above their heads did nothing to silence the pleas for help coming from an alley ahead.
     Asheed heroically rushed towards the cries, coming face to face with three of his fellow Varren, beating an old man beside a loading lift. His martial prowess failed him, however, as the three thugs lashed at him with their horned arms, wounding the old goat and knocking him unconscious. The other three rounded the corner in time to see this. Pete fired his handgun at one of the Varren, who crumpled as the energy burst plowed into his side. Cabella, thinking quickly, doused the fighters in grease, causing them to slip and fall, then distracted the one who'd downed Asheed by conjuring illusory walls around the angry goat-man. Phylip provided covering fire with his rifle while Pete retreated, and together they took down the third Varren, who chased after Pete down the alleyway. The goat inside the illusory jail could not figure his way out, angrily pounding at the illusion. Deciding the risk of his ire was too great, the party finished him off through the illusion.
     Asheed pulled himself together and stabilized before passing out, while the old man groaned in the corner. He was grateful for the rescue, and offered a mysterious tincture to cure the wounded monk. While Cabella held open his jaw, Phylip emptied the vial into the goat mouth, which puckered, turning blue. The fur around his mouth shriveled back as if burnt, and the wound on his chest healed instantly. Our ever persuasive bard Pete interrogated the man about his wonder drug and his Varren attackers. Thoroughly convinced Pete was an ally, he spilled everything about the drug-deal gone awry that prompted the assault. The man pulled out a small baggie filled with golden green paste. Spore, he called it. Had Asheed been conscious, he could have warned them; but Pete, impulsive as ever, took the drug and smeared a dab on the old man's bruised face. Immediately the man grew pale, growling at the bard for his foolishness. His bruises faded away, and in their place, bulging muscles and veins. Foaming at the mouth, he struck at Pete, who quickly snuck away. The nearby centaur was his next target, and the old man launched himself off the ground, squarely planting his fist in the poor wizard's jaw. The ranger deftly took the old man out from range while Sneaky Pete pocketed the baggie of Spore. As the old man hit the ground, his frothing increased in magnitude. Green, plant-like fungus rapidly grew out of the twitching body, growing half a foot in a matter of seconds. Panicking, for Pete new he had screwed up royally, he yelled for Cabella to cast a grease spell on the writhing fungus, then lit it up with fiery prestidigitation. The group gathered up Asheed and quickly left behind the billowing fire, deciding to leave town directly after that debacle.
     A few hours later, we find our party squatting in a patch of grass outside of Rustvale proper. Resting up after a harrowing journey, they decided to approach the Everett estate under cover of night. Ignoring the late arrival, Mary Everett welcomed the foursome in, explaining her father's demise. Leaving Mary in the safety of the front room, they all took point outside the study, waiting for Phylip to breach the door. They could hear the shuffling and slurred swears of the reanimated corpse within.
     All in one action, Phylip kicked in the door, while Asheed rushed in, punching and striking the zombie with his forearm horns, ineffectively. Old Man Everett was decked out in full regalia, his military riding coat, blue and gold with pleated iron plates on the front, matched perfectly with the ornate pistol held at his side. The radio continued to drone on in the corner, a military anthem filling the room with its grandeur. Pete snuck into the room behind the zombie, and blew a smoking hole in the music box with his handgun. Focusing on the beast before him, perhaps flashbacks of the war against the damned goat-men devils fueling his decayed will, the zombie fired a shot at point blank range, nearly killing Asheed outright. Asheed took cover, tending to his wounds as the other fighters drew the zombie's attention. Through attrition and careful aiming, the two firearm wielders whittled down the powerful undead, while Cabella used illusion to confuse and delay him. As the zombie collapsed, Cabella felt the pull of energy from the corpse, and lowered his hand over Mr. Everett's heart. The flesh soon began to bulge, until a jagged amber colored crystal emerged, which Cabella quickly captured with a cloth satchel. He knew just what to do with it.
     Pete, sneaky and puerile as usual, stripped the zombie of his armored jacket and pistol. About that time, the music box burst into flames, it's inner working having smoldered after being shot. Conjuring a burst of water, Cabella put out the fire before it caught anything else alight. To cover up taking the old man's weapon, Pete pieced together some scrap from the music box, hoping it'd look like a broken pistol, then preceded to the front room, leaving the party to clean up the mess. He thought it'd be a great idea to pressure Mary Everett for a payment up front, and bullied her into giving up her watch and necklace for all the trouble they had in putting her father to rest. Sneaky Pete is an asshole.
     The party took their leave and traveled back to Rustwall, holding up in a motel to sleep until the administrative office for the town garrison opened, so they could turn in the bounty. Never one to stay out of trouble, Pete wandered off into the warehouse district of town, where a late night party was being held. Humans and gnomes danced and drank together, while two Varren sat on the sidelines. A cheerful gnome disc jockey stood on a table casting dancing lights from his fingertips, dazzling the dancers. Pete approached the Varren, looking to offload the Spore he acquired from the back alley drug dealer. The stronger looking of the two negotiated with him, while his timid partner shook behind him, hugging one arm and looking around shiftily. The strong one offered a trade, since he was short on cash, and led Pete out to the back parking area.
     Next to a dumpster was parked a compact two-seater truck, which the big Varren approached. He popped open the truck box and pulled out a rifle, causing Pete to tense up. Instead of bringing the barrel to bear on the bard, he cracked open the rifle and popped out the cartridge within. The ammo-casing was roughly hewn, and the words, “Baby-Killer 9000” were childishly scrawled across it in marker. Pete gleefully accepted the trade and they all returned to the party. The music and dancing were enjoyable for a bit, until Pete noticed the Varren in the corner, mixing up the Spore he traded them in a bowl, preparing to imbibe it. He quickly snuck away. Pete stealthily watch through a window as the drugs kicked in and the enraged Varren made their way towards the unwary dancers. The roided out goat-men turned the group into a bloody mosh pit, swinging their horned arms at the party-goers, sending viscera flying. Sneaky Pete is an asshole.
     Fleeing the scene, Pete was passed by a militia battle-wagon. This town had seen it's fair share of Varren rampages, so the garrison commander had a couple of these things special ordered. A massive armored truck with a flame throwing mechanism on top rolled up to the warehouse, where only the two Varren remained, dancing in the fungus erupting from the corpse pile; the disc jockey gnome left the music playing when he ditched to alert the militia. The side of the truck fell open, and four heavily armored men leaped out, towing forward a massive machine gun. The barrel grew red-hot as they poured fire aspected rounds into the structure, tearing apart the goat-men. A fifth man pulled himself up from inside the truck, manning the flame turret up top. The rapidly growing fungal trees wilted and shrank under the searing flames.

     Morning came, and the party woke in their rooms, ready for another day of work. They turned in the bounty at the office, and did some shopping, obtaining useful healing drinks from the general store and eating some imported fried octopus balls from a smiling Mer in the town square. Cabella asked around a bit before finding directions for a specialized magic shop in a back alley. A shriveled old lady answered his ring, pulling up a window shutter and offering her wares. Cabella pulled out his satchel and held aloft the gently glowing Anima crystal. She asked him to hand it over and placed the rugged stone into a bracketed vise. Pulling out a hand-cranked buffing tool with multiple heads, she set to work refining the crystal into a usable, safe to handle form. The crone threw the polishing service in free of charge, since Cabella purchased a couple of other things, and blew him a kiss as the centaur cantered away.
     A suspicious character caught the three other's attention, selling dubious healing goods out of his coat lining at a cheap price. Pete traded some of the Bluevile potions he scored in his exploits for more legitimate healing tinctures. Heading to the gunsmith, Pete and friends rented out the firing range to try out the new ammo cartridge he got from the Varren. Replacing a normal Aether burst, from the end of his gun erupted jagged, razor-like Aether, which punctured the target and left an ugly gash on the dummy target. Pleased with their purchases, the party sought out another quest.
     The next task they took on was a personal request posted on the board in the administrative office, a Carracan teen's yakguana had gotten loose and escaped down a maintenance tunnel, where only authorized personnel could go. With an outbreak of Varren Spore cases on their hands, the militia couldn't afford the people to try to capture the thing. These horse-sized woolly lizards can be dangerous if they feel threatened, but are typically docile, seeing extensive use as farm animals in the country of Carraca. The boy who posted the bill stood near the entrance; Pete immediately started hassling him for information, and extra pay. The boy had nothing on him, but offered nebulous connections with his father's merchant caravan, which would prove useful. Satisfied, they told the guard posted at the tunnel they were there for the posted bill.
     Entering the dark tunnel, the party crept along, bent low to avoid Aether conducting pipes running along the ceiling. Occasional bouts of steam kicked out of the pipes. Spotting the yakguana ahead chewing on a pipe, the foursome came up with a plan and put it into action. Sneaky Pete sneaked along the corridor, leaving a trail of ration bread and some of his leftover octopus balls at intervals. Cabella conjured an illusion of a small rabbit, teasing the starving creature towards their trail, and occasionally letting the lizard catch its prey, to keep it interested. Phylip lay in wait in a side tunnel, rope in hand, and launched himself at the large beast, deftly hog-tying it without breaking a sweat. The party dragged the beast out of the tunnels to the waiting boy, who gleefully jumped on the thing, petting it vigorously.